Games that sometimes almost play themselves.įirst of all Fallout 1 does something quite interesting with its quest logs, namely that a lot of the quests, hints and just general information have no entry in the quest log at all. It does a few things that would be considered big no-nos in today's games, that streamline everything and would not want to risk any frustration on the player. The last thing worth mentioning is how much more merciless the game is designed to be towards the player. Luckily, very large battles are very much the exception. Especially when it's not even obvious who is taking its turn since the camera doesn't snap to that party. This is an issue most turn-based games have, but somehow in Fallout 1 they feel even more slow and drawn out. And the worst thing is probably the speed of combat when there's a lot of parties involved. The combat and gameplay systems, while very versatile, could do with some significant improvements in how many steps you need to perform for very simple actions. The 2D artwork and music does a lot to feature that, and while the graphics haven't aged perfectly, and a remaster akin to the infinity-engine enhanced editions would very much be appreciated, it's still very evocative even in it's low-pixel version. Just glancing over some of the alternative solutions to the quests I've solved cannot but leave you impressed as what they managed to pull off.īesides what it offers in terms of role playing mechanics, it's also got a very atmospheric world. This allows for a lot of systemic solutions that are facilitate by the wide array of gameplay mechanics. That's probably its most gleaming quality, the fact that it was designed so open ended and doesn't script each step of the quests you can solve. Probably even moreso since it was one of the first to have this amount of versatility in the approaches it allowed. Sure, there are some aging problems for the game, besides just general quirks, but the core of the game is still as solid as I expect it was when it was released. But that doesn't mean the enjoyment of it was lessened significantly. And and classic rpg I never managed to finish anywhere close to when it was released.
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